Scrabindo Game (Indonesian Cultural Scrabble) Gets First Place in UNYSEF National Student Scientific Paper Competition
The students’ collaboration between the Faculty of Engineering and the Faculty of Education in developing “Scrabindo”, an educative game for preserving the Indonesian Culture by applying the scrabble game concept is worth the effort. They are Ahmad Muzaki (the Faculty of Engineering), Arif Wahyu (the Faculty of Engineering), and Murti Sarining Laras (the Faculty of Education). The game provides both visual and audio outputs. One example for the audio output is when a player has arranged the word “apuse” (a word in a song of an indigenous tribe in Papua), the sound of the ‘apuse’ song will be heard from the speakers. As for the visual output example is when a player has succeeded in arranging the names of traditional weapons, houses, and dances, the screeen on the board will display the picture of the object.
“Scrabindo Game” has won the first place in the UNYSEF national student scientific paper competition which was joined by participants from both state and private universities in Indonesia. 81 works was submitted and 15 works were selected to be presented before the adjudicators. The finalists presented their works on Saturday, May 9th 2015 in the Abdullah Sigit Hall at the Faculty of Education. The program was continued with a field trip to Prambanan Temple, Yogyakarta Sulatanate Palace, and Malioboro.
The second place for UNYSEF 2015 went to students of Bhakti Wiyata Kediri, East Java and the third place went to the team of Universitas Muhammadiyah Malang.